Tuesday, 1 September 2015

Attack of the blue space mayans

Got the Kukulkani done!

I've gotten my camera set up, so I've indulged myself a bit with the pictures. I'm quite happy with them too, part of the reason I started them was to see what I could do paint-wise without spending too much time on them. Trying to find the optimum balance between quality and speed for a given unit size, sorta.
I think I did ok, especially with the NMM. The gold could easily do with more work, but it's pretty good considering the time I spent on it, even if I do say so myself. I realise I haven't written much about the background, so here's a wall of text before the rest of the pics:

Background-wise they're Mayans, who got picked up from earth when a passing alien civilisation realised they worshipped beings much like them. Hence the name Kukulkani, Kukulkan being the Mayan name of the feathered snake-god Quezalcoatl. These aliens apparently saw some use in having a slave-warrior race that considered them to be actual gods (I imagine there's some hefty benefits to morale from that) so they picked these guys up and since then they've been given some pretty insane modifications.

The planet the game takes place on has a race of robots using a power source that is looted/copied from the one their masters use, and thus is considered holy.
Of course, they react to this with all the grace and diplomatic ability that one would expect, and descend on the planet to brutally sacrifice absolutely everyone they find. The gods aren't picky, after all. 

Model-wise, I'm very impressed with the sculpts - they're finely detailed and have a lot of character, IMHO. I'm NOT very impressed with the fit and organisation of the parts, however. When putting them together, I would have appreciated some sort of assembly guide or even just a set of pictures of the actual models showing both front and rear to work from. Instead, it was just bits in bags and the picture of the models on the front of the box was all I had to go on. The models aren't even entirely the same - the leader's cape (which is 4 pieces - cape, 2 pieces of fur and the clasp) aren't the same that's modelled on the box, and it took a while to figure it out.

I mean, none of this is impossible, but it'd be a small thing to pack each model in its own little bag and it'd have save a fair amount of time.
Sour grapes over - they're nice models, it's just a shame with a minor but annoying mistake like that.

A few closeups:
These guys are called harvesters. From what I understand, they're meant to run around, be difficult to hit thanks to some sort of evasion-rule, and use a non-lethal attack to take down the enemy. Then the big guy can get a permanent stat boost when he scoots in and kills them while they're lying down.

These chaps are warriors. They have the same non-lethal attack the guys above have, and some other stuff that I think makes them better in CC.

Finally, the big lad. Supreme War-captain, he's called. Whenever he kills someone, he gains a stat boost, so by the end of the game he should be very, very unpleasant to be near I think.

I've got my first game tomorrow, so there might be a post then with some thoughts on the game.

And, as always, comments and thoughts are much appreciated.

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